There are hundreds of games that use the PhysX API on a basic software level but very few were made to take advantage of AGEIA’s “Physics Processor Unit” and push it to it’s fullest potential. This video is a look at the 15 or so titles that pushed the AGEIA PhysX card to it’s limits.
(At last, my longest video project is complete! This video project has been stewing on the back burner for about a year or so.)
Featuring Special Guests:
Gianni Matragrano & JelloApocalypse
Special thanks to Zogrim of: