Scratch Tutorial | 3D Whale Effect

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Scratch Tutorial | 3D Whale Effect

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47 COMMENTS

  1. I'm currently trying to implement this with vanilla javascript. The project does in fact not behave like rope physics. If you look closely, you can see that every layer copies the exact movements of the one before (with some delay?). With simple rope physics, you don't get the 'wiggly'-effect when you move your mouse rapidly up and down like you get in the original project. I'm still a bit confused on how this works exactly

  2. Is it possible to make the "3D" whale or another "3D" object animated (such as having a character blink, walk, run, jump, etc.)?

  3. Hi! I just wanted to say that when I converted my project to Scratch 3.0, it became 10x more laggy. I think you should investigate it. 😀

  4. Please make a tutorial on how to make a “Lag” detector in any project. I have seen many of Griffpatch’s projects show a “Lag detected. Press ‘L’ “ message and helps to balance the game.

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