How Do Developers Create Massive Open Worlds For Exploration?


Open world games are among the mainstays for modern gaming. They’ve always been around in some form or the other, of course, with The Legend of Zelda, Shenmue, and the early Grand Theft Auto games being pioneers of the genre, but they’re more prevalent now than ever. Almost every major game these days is open world, and even older, more established franchises, such as The Witcher, Batman, Final Fantasy, and Metal Gear Solid have now taken to embracing the open world design for their newer installments this generation, thanks to the success of titles like Skyrim, Grand Theft Auto, and Assassin’s Creed.





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  1. wow so much effort to create a refined and huge pathetic exuse for a game, a repetitive bullshit trash, lacking any ideas, and don't forget about fucking microtransactions. how the hell anyone can praise it? HOW MUCH DID THEY PAY YOU

  2. I watch all the gaming videos but non of them recommend which gaming pc/laptop we should buy for gaming developers

  3. I’m leaving this comment here for motivation- I’m working on a shooting game (idk if it’s first or third person yet), should be done with it the next 3 years.
    Wish me luck-
    a stupid 13 year old

  4. Just work in a team.
    If you design a house in one day then your team will be designing 10+ houses on the same day. Its not hard as it looks..😉

  5. no good company works for agile any more , leave aside game , we don't even use agile for simple web applications

  6. Anyone know if city scenes are auto generated or did they have to model an entire city? The details on a single street alone seems like it would take a very long time to design or model.

  7. I mean, you didn't really answer the question, and I do not feel like you know what you are talking about, so I will.
    1. Plan out the setting
    2. Create/find an appropriate engine
    3. Program a basic prototype
    4. Artists make art for the world while programmers script the game and systems, and some people block out the basic area
    5. Artists start placing detail into the world
    6. Programmers debug while artists keep adding to the world, while advertising starts
    7. Everyone meets over the final bit of making the game
    8. Developers finish the game, adding in things from feedback and what was discussed in the meeting
    9. Final QA/Debugging/Playtesting while advertising ramps
    10. Release
    11. Bug Fix, and make DLC

    It is pretty complicated, but it isn't that hard as a team, in fact, you can get into making games quite easily, so if you are thinking about it, give it a shot!

  8. Should have title it "How AAA developers make Open world games".
    I'm just trying to find a way to render interlinked cells in unity man.


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